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Oprogramowanie antycheatereskie

witam serdecznie.
czy macie moze jakies oprogramowanie - dodatkowe- antycziterskie.
moj koles wszedl na mojego serwa z czitami. sciagnal je ze stronki ,link podaje ponizej. Nie bylo zadnych screnow pb ani niczego takiego. moze jakies uaktualnienia baz czy cos takiego. bez sensu grac mecze na takim serwie czy to do Ligi PP czy CB jezeli ludzi moga grac na czitach

http://www.cheat-db.com/index.php?game_id=22&PHPSESSID=5c1560d4323cb57764d9b0180573dd3e
KazU05 listopada 2005 11:49:43
Niestety, ale CoD chronione jest wylacznie poprzez system antycheatowy PunkBuster, ktory jak sam widzisz nie jest doskonaly. Cheat mozesz zglosic do autorow PB, mozliwe ze wowczas w kolejnym update`cie zostanie on uwzgledniony.
L3ON05 listopada 2005 12:10:47
o boze ales pomogl ;]

Silu z Un$ wiedzial troche wiecej ;] Jego serw czy tez jego pb jest inne ? U niego ten koles od razu wylecial. ciekawe dlaczego? moze kilka komend wpisal albo cos w stylu:

pb_sv_guidrelax 1
pb_sv_restrictions 1
pb_sv_md5toolfreq 60
pb_sv_extchar 0
pb_sv_updategrace 600
pb_sv_kicklen 2
pb_sv_cqc 1
pb_sv_sleep 60

Co o tym myslisz Adminie PP? ;]
KazU05 listopada 2005 14:00:17
Konfiguracja PunkBustera to inna sprawa. Zakladalem, ze serwer macie skonfigurowany, a mimo to gracz z cheatami wisi na serku. Jak teraz wyglada sprawa? PB macie skonfigurowane czy potrzeba Wam pomocy?
L3ON05 listopada 2005 15:17:30
potrzebna pomoc. Jak uaktualnic pb i wogle wszystko o tym. nic nie wiem .
morel06 listopada 2005 21:39:23
Punkbustera uaktualnia się z konsoli poleceniem:

pb_sv_update

Być może w konfiguracji pomocny okaże się konfig używany na serwerze PGA (wklej go do server_default.cfg):

-cut-


// *******{ PunkBuster Server Startup }*******

pb_sv_Enable // Enables PunkBuster

wait // Required for proper PB Init prior to settings being enforced

set sv_punkbuster 1 // Required server cvar bit setting to enable PunkBuster

pb_sv_restrictions 1 // Kicking for PB Restrictions. 0 = disabled, 1 = enabled

//======================================================================================

// *******{ PB SERVER Sleep Timer }*******

pb_sv_Sleep 60 // number in milliseconds to command PB to sleep (20-100), default 60

//======================================================================================


// *****{ PB TASKS }********

// Empties list so tasks dont pile up, resets list.
// Must have a TaskDel line for every task listed

pb_sv_taskempty

// Task setup for PunkBuster

// pb_sv_task 20 330 "say ^3PUNK BUSTER ^4ENABLED ^3AND ^4RUNNING"
// pb_sv_task 30 360 "say ^3Email server admins: ^4input your email here^3"
// pb_sv_task 40 390 "say ^1Networked Admins United for cheat-free game servers"
// pb_sv_task 50 405 "say ^5Cheating of any kind is not tolerated here"
// pb_sv_task 60 420 "say ^3We Actively Scan For Hacks and Cheaters Using ^4PUNK BUSTER ^3ENABLED MD5 Tools Support"
pb_sv_task 65 300 "pb_sv_bindsrch com_maxfps" //curiosity killed the cat
pb_sv_task 70 310 "pb_sv_bindsrch m_pitch" //headshot cheat search
pb_sv_task 75 320 "pb_sv_bindsrch centerview" // Looking for center view ????

//======================================================================================

// *******{ SERVER SNAP SHOTS }*******

// PunkBuster screen shot setup.

pb_sv_AutoSs 0 // 1 = on, 0 = off, Regularly retrieve screen shots from connected players
pb_sv_AutoSsFrom 540 // Minimum number of seconds PB will wait before requesting screen shot
pb_sv_AutoSsTo 600 // Maximum number of seconds PB will wait before requesting screen shot
pb_sv_SsFloor 1 // Low screenshot filename serial #
pb_sv_SsCeiling 500 // High screenshot filename serial #
pb_sv_SsWidth 640 // Requested pixel width of remote screenshots, default 320
pb_sv_SsHeight 480 // Requested pixel height of remote screenshots, default 240
pb_sv_SsXpct 50 // Percentage across screen for remote screenshots, 50 = center of screen
pb_sv_SsYpct 50 // Percentage down screen for remote screenshots, 50 = center of screen
pb_sv_SsSrate 1 // Sample Rate for remote screenshots, 1 = best. Can use 2, 4, default 1
pb_sv_SsDelay 0 // Maximum delay client waits before capturing screenshot
pb_sv_SsCmd "" // Filename of system command to run after screenshots
pb_sv_sspath "" // Path where remote screenshots are saved, if left blank "" then
// the ss will be saved to the pb/pbss folder

//=====================================================================================

// ****{ PUNKBUSTER UPDATES }****

pb_sv_MaxConDls 3 // Max number of PB updates will attempt to DL at same time, default 3
pb_sv_MaxConUpdates 12 // Max number of PB clients that PB will attempt to update at saem time, default 12
pb_sv_MaxDlRate 5 // kb's per sec per file for PB update downloads, default 1

//======================================================================================

// ****{ NAME MANAGEMENT }****

// Empties list so names dont pile up, resets list.

// Bad name slots
pb_sv_badnameempty

//Bad Names
pb_sv_badname 60 www.
pb_sv_badname 60 http
pb_sv_badname 60 .com
pb_sv_badname 60 .de
pb_sv_badname 60 .net
pb_sv_badname 60 .org
pb_sv_badname 60 .co.uk
pb_sv_badname 60 UnnamedPlayer
pb_sv_badname 60 noskill
pb_sv_badname 60 noname
pb_sv_badname 60 arse
pb_sv_badname 60 fuck
pb_sv_badname 60 bitch
pb_sv_badname 60 moron
pb_sv_badname 60 dick
pb_sv_badname 60 hitler
pb_sv_badname 60 himmler
pb_sv_badname 60 goebbels
pb_sv_badname 60 nazi
pb_sv_badname 60 console
pb_sv_badname 60 PIPA
pb_sv_badname 60 CIPA
pb_sv_badname 60 PIZD
pb_sv_badname 60 KURW
pb_sv_badname 60 QRWA
pb_sv_badname 60 HUJ
pb_sv_badname 60 CHUJ
pb_sv_badname 60 PEDAL
pb_sv_badname 60 KUTAS
pb_sv_badname 60 WHORE
pb_sv_badname 60 CZIT
pb_sv_badname 60 CHEAT
pb_sv_badname 60 DZIWKA

pb_sv_badname 60 PENIS
pb_sv_badname 60 DUPA
pb_sv_badname 60 DUPEK

// Player Checking
pb_sv_changePeriod 30 // Seconds between allowed name changes
pb_sv_changeMax 3 // Max name changes allowed
pb_sv_dupNameGrace 45 // Seconds to change duped name
pb_sv_extChar 1 // 0=No, 1=Yes allow symboled name
pb_sv_emptyname 0 // 0 = disallow no name 1 = allow no name
pb_sv_minName 3 // Must have at least 3 character in name

//======================================================================================

// ****{ ALIAS MANANGEMENT SETTINGS }****

pb_sv_aliasfn // Path to where the pbalias.dat is located. Blank is default location/pb/

pb_sv_AliasAutoload 0 // 0 = no, 1 = yes - PB will load from Alias database after each map change ( pbalias.dat )

pb_sv_AliasMax 5 // Max number of alias per GUID that is tracked. 0 to 99

pb_sv_AliasMaxEnforce 1 // If set to 1 then PB will kick players who execeed the pb_sv_AliasMax number.

//======================================================================================

// ****{ GUID SETTINGS }****

// We reccomend kicking for at least UNKN guids. Below are the possible combinations:
// 0 = Kick for UNKN guid, wrong ip guid and duplicate guid.
// 1 = Kick for wrong ip guid and duplicate guid.
// 2 = Kick for UNKN guid, and duplicate guid.
// 3 = Kick for duplicate guid.
// 4 = Kick for UNKN guid and wrong ip guid.
// 5 = Kick for wrong ip guid.
// 6 = Kick for UNKN guid
// 7 = Don't kick for UNKN guid, wrong ip guid and duplicate guid.

pb_sv_guidrelax 7 // kicks for UNKN, wrong ip and duplicate guids
pb_sv_noguidgrace 30 // kick a player with no guid in seconds (0-300)
pb_sv_updategrace 300 // kicks a player with no updated status (300-600)

//======================================================================================

// ****{ AUTO KICKING AND POWER USER SETTINGS }****

pb_sv_MsgPrefix "PB-Admin" // PB Message Prefix, you the admin can name it what ever you want
pb_sv_KickLen 10 // minutes a player is kicked for
pb_sv_CQC 1 // people see why they are being kicked
pb_sv_PowerMin 10 // power points
pb_sv_PowerDef 1 // power points
pb_sv_PowerKickLen 10 // minutes(default=5)
pb_sv_scoreKick -5 // minimum score (negative)

//======================================================================================


// ****{ BAN SETTINGS }****

// Empties bans from memory to start fresh
pb_sv_banempty

pb_sv_autoUpdBan 1 // 0=No, 1=Yes auto update ban list

pb_sv_banload // load ban list, Leave blank to loadup the default /pb/pbbans.dat file

//======================================================================================

// ****{ PB CVAR CHECKS }****

// Empty CVAR listing so you can start fresh

pb_sv_cvarempty // empties list so cvar checks dont pile up, resets list.

// ****{ CHECKING FOR CHEAT SPECIFIC CVAR's }****

// kick if INcorrect but do not ban.

pb_sv_cvar aim IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar pINgpredict IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar safe IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar bunny IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar spIN1 IN 0
pb_sv_cvar spIN2 IN 0
pb_sv_cvar spIN IN 0
pb_sv_cvar stopspIN IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar team IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pesp1 IN 0
pb_sv_cvar pesp2 IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar key IN 0
pb_sv_cvar key1 IN 0
pb_sv_cvar key2 IN 0
pb_sv_cvar key3 IN 0
pb_sv_cvar afov IN 0
pb_sv_cvar afov1 IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar thrd1 IN 0
pb_sv_cvar thrd2 IN 0
pb_sv_cvar thrd3 IN 0
pb_sv_cvar thrd4 IN 0
pb_sv_cvar thrd5 IN 0
pb_sv_cvar fb IN 0
pb_sv_cvar fb1 IN 0
pb_sv_cvar fb2 IN 0
pb_sv_cvar fb3 IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar tree IN 0
pb_sv_cvar tree1 IN 0
pb_sv_cvar fog IN 0
pb_sv_cvar fog1 IN 0
pb_sv_cvar box IN 0
pb_sv_cvar box1 IN 0
pb_sv_cvar box2 IN 0
pb_sv_cvar box3 IN 0
pb_sv_cvar sky IN 0
pb_sv_cvar sky1 IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar gun1 IN 0
pb_sv_cvar tp IN 0
pb_sv_cvar tp1 IN 0
pb_sv_cvar tp2 IN 0
pb_sv_cvar tp3 IN 0
pb_sv_cvar fov160 IN 0
pb_sv_cvar fov80 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar smok0 IN 0
pb_sv_cvar smok1 IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar team0 IN 0
pb_sv_cvar team1 IN 0
pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar dance0 IN 0
pb_sv_cvar dance1 IN 0
pb_sv_cvar dance2 IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar deva IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar dev1 IN 0
pb_sv_cvar con IN 0
pb_sv_cvar con1 IN 0
pb_sv_cvar bun IN 0
pb_sv_cvar bun1 IN 0
pb_sv_cvar gre IN 0
pb_sv_cvar gre1 IN 0
pb_sv_cvar por IN 0
pb_sv_cvar por1 IN 0
pb_sv_cvar fw IN 0
pb_sv_cvar fw1 IN 0
pb_sv_cvar tq IN 0
pb_sv_cvar tq1 IN 0
pb_sv_cvar tq2 IN 0
pb_sv_cvar tq3 IN 0
pb_sv_cvar bull IN 0
pb_sv_cvar bull1 IN 0
pb_sv_cvar s0 IN 0
pb_sv_cvar s1 IN 0
pb_sv_cvar s2 IN 0
pb_sv_cvar s3 IN 0
pb_sv_cvar s4 IN 0
pb_sv_cvar s5 IN 0
pb_sv_cvar s6 IN 0
pb_sv_cvar s7 IN 0
pb_sv_cvar s8 IN 0
pb_sv_cvar s9 IN 0
pb_sv_cvar s10 IN 0
pb_sv_cvar s11 IN 0
pb_sv_cvar s12 IN 0
pb_sv_cvar s13 IN 0
pb_sv_cvar s14 IN 0
pb_sv_cvar s15 IN 0
pb_sv_cvar s16 IN 0
pb_sv_cvar s17 IN 0
pb_sv_cvar s18 IN 0
pb_sv_cvar s19 IN 0
pb_sv_cvar s20 IN 0
pb_sv_cvar m0 IN 0
pb_sv_cvar m1 IN 0
pb_sv_cvar m2 IN 0
pb_sv_cvar m3 IN 0
pb_sv_cvar m4 IN 0
pb_sv_cvar m5 IN 0
pb_sv_cvar m6 IN 0
pb_sv_cvar m7 IN 0
pb_sv_cvar m8 IN 0
pb_sv_cvar m9 IN 0
pb_sv_cvar m10 IN 0
pb_sv_cvar m11 IN 0
pb_sv_cvar m12 IN 0
pb_sv_cvar m13 IN 0
pb_sv_cvar m14 IN 0
pb_sv_cvar m15 IN 0
pb_sv_cvar m16 IN 0
pb_sv_cvar m17 IN 0
pb_sv_cvar m18 IN 0
pb_sv_cvar m19 IN 0
pb_sv_cvar m20 IN 0
pb_sv_cvar c0 IN 0
pb_sv_cvar c0f IN 0
pb_sv_cvar c1 IN 0
pb_sv_cvar c2 IN 0
pb_sv_cvar c3 IN 0
pb_sv_cvar c4 IN 0
pb_sv_cvar c5 IN 0
pb_sv_cvar c6 IN 0
pb_sv_cvar c7 IN 0
pb_sv_cvar c8 IN 0
pb_sv_cvar c9 IN 0
pb_sv_cvar c10 IN 0
pb_sv_cvar c11 IN 0
pb_sv_cvar c12 IN 0
pb_sv_cvar c13 IN 0
pb_sv_cvar c14 IN 0
pb_sv_cvar c15 IN 0
pb_sv_cvar c16 IN 0
pb_sv_cvar c17 IN 0
pb_sv_cvar c18 IN 0
pb_sv_cvar c19 IN 0
pb_sv_cvar c20 IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar pmove_fixed IN 0
pb_sv_cvar quiet IN 0
pb_sv_cvar predict IN 0
pb_sv_cvar fov IN 0
pb_sv_cvar teamcheck IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar thirdpcfg IN 0

// ****{ CHECKING FOR DEFAULT GAME SPECIFIC CVAR's }****

// kick if INcorrect but do not ban.

pb_sv_cvar snaps IN 20 60
pb_sv_cvar com_maxfps out 0.000001 40
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar rate OUT 0 4999
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconOffset IN 32
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxHeight IN 70
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_freelook in 1
pb_sv_cvar cl_maxpackets IN 30 125
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in 0.022
pb_sv_cvar r_lightmap IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_flares IN 1
pb_sv_cvar r_INtensity IN 1
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_overbrightbits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip2 IN 0 3
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_leaflights IN 0
//pb_sv_cvar r_fastsky IN 0

// ****{ LOGGING NON STANDARD CVARS }****
pb_sv_CvarLogging 2 // 1=Reg. Log, 2=Var Log, 3=Both, 0=Neither
pb_sv_CvarWalk 1 // 0=disabled, 1-4=Walk through obtained Cvar lists
pb_sv_CvarUserPulse 30 // How often (in min.) to auto-send CvarUser command
pb_sv_CvarChangedPulse 30 // How often (in min.) to auto-send CvarChanged command
pb_sv_CvarFreq 1 // # of range checks per minute
// ****{ LOGFILE SETTINGS }****
pb_sv_logceiling 9999
pb_sv_lognext ""
pb_sv_logpw ""
pb_sv_logsync 1
// ****{ COD PsB Repository Settings }****
// Ustawienie dla Auto-MBL
//pb_sv_logaddr rep.punksbusted.com // Repository
//pb_sv_logport 24407 // Repository Port
//pb_sv_loguser 1585 // Nic tutaj nie zmieniaj
//======================================================================================
// ****{ HTTP SETTINGS }****
// For more information please see the WEBTOOL section at:
// http://www.evenbalance.com/publications/cod-ad/index.htm#remote
pb_sv_httpAddr "" // external IP Address
pb_sv_httpPort "" // port #
pb_sv_httpRefresh 30 // seconds
pb_sv_httpKey "" // key
pb_sv_httpMaps "" // map list (separate by spaces)
//======================================================================================

-cut-
morel06 listopada 2005 21:41:29
Polecam też stronę producenta pb:

www.evenbalance.com
 
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